Game Jam Postmortem
Cloud Keeper was one of the simpler ideas I had for this game jam. After having taken a break, I wanted to get back into game dev and not burn myself out, and that turned out to be a success. Although I still ended up cutting down on scope, I was able to finish the game and the pixel art turned out better than I had expected.
However, I spent too much time on the "juice" and could have kept things simpler, like the settings menu or the camera panning down from the start screen. I even tried adding controller support but it didn't work very well. Although the core game mechanic and game loop were implemented early, I didn't get around to expanding on them as originally planned.
If I have time, I may make a post-jam update and add some of those features to make the gameplay more interesting.
Potential post-jam features:
- Power-ups - pay at the shrine to get additional power-ups
- Dash ability - maybe a form of wind ability
- Larger cloud size
- Longer cloud lifetime
- Spawn 2 clouds at a time
- Faster energy recharge
- Increased max energy
- Alternative wind directions
- Enemies
- Larger flame spirit that spawns smaller ones
- Jug spirit that must fill with water to defeat
- Wind spirit that can also move clouds
- Potion thief
- More background sprites - trees, boulders
- More playable characters?
Get Cloud Keeper: Shrine of Dal
Cloud Keeper: Shrine of Dal
Summon an army of clouds in this auto-battler survivors-like bullet heaven inspired by Korean folklore!
Status | Released |
Author | jetpackgone |
Genre | Action |
Tags | 2D, Arcade, Bullet Hell, Godot, Pixel Art, Roguelike, Roguelite, Singleplayer, Survivor-like, Top down shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Release v1.5.8-beta1 day ago
- Demo Release!6 days ago
- Release v1.2 AnnouncementAug 26, 2023
- Release v1.1 AnnouncementJul 02, 2023
- Background and inspirationsJun 22, 2023
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