Release v1.1 Announcement
Cloud Keeper » Devlog
Announcement
This is the first post-jam update, so I tried to address some of the feedback from the game jam ratings around gameplay. I also added some features that I didn’t have time for during the jam. In addition to gameplay and quality-of-life features, I added some new tilesets and background sprites, since the world felt a little empty before.
If Cloud Keeper is something you’d want to play as a full game, let me know!
Change Log
- Created 2 new enemy types: bat and slime
- Added level selector with unlockable different difficulty levels
- Added background art and tilesets, including rocks, tree, cliff edge
- Improved UI, including textures, visual/audio feedback, layout, etc
- Added key rebinding to settings
- Updated storm animation to include the screen going darker with a slight flash for lightning
- Updated some sound effects
- Splash screen
Road Map
- Power-ups and new abilities
- More enemy types and variations (abilities/movement)
- Additional levels
Maybes
- Boss?
- Endless roguelike mode?
- More playable characters?
- Story?
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Cloud Keeper
Summon rain clouds and protect the shrine from fire spirits
Status | Released |
Author | jetpackgone |
Genre | Action |
Tags | 2D, Arcade, Cute, Godot, Pixel Art, Singleplayer, Top-Down, Top down shooter |
Accessibility | Textless |
More posts
- Release v1.2 AnnouncementAug 26, 2023
- Background and inspirationsJun 22, 2023
- Game Jam PostmortemJun 20, 2023
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