Release v1.5.15-beta


Hello, this update contains several changes for balancing and a redesign of the cloud traits system. Traits now grant stat boots instead of abilities and the player can obtain abilities through relics instead.

Prices and character passives have been updated for balancing, including Basket Head and Aristocrat.

Each cloud now gives -5 Income, but clouds have a more consistent chance to appear in the shrine.

Feel free to share any feedback on Discord or Steam!

What’s changed

  • Updated price scaling for better balancing
  • Adjusted base prices of relics
  • Shortened level times
  • Guarantee 2 clouds to spawn in level 2
  • Updated blessing generation to spawn by cloud vs relic then rarity, then type based on current level and pool type
  • Increased health for Gwishin and Gourd Mimic enemies
  • Updated Basket Head character passive to lose -5% DMG every 5 seconds
  • Redesigned cloud traits
  • Updated cloud traits to give stat buff instead of ability
  • Updated cloud spawn chance to be static
  • Updated Income stat to decrease by -5 for every cloud in team
  • Added new relics to grant unique abilities formerly from traits
  • Updated gourds to spawn at least 10 seconds from end of wave
  • Removed trait level up notifications
  • Updated Ascension achievement icon
  • Updated Random Orb to replace lowest matching cloud with new random type
  • Added new relics (Teapot, Windchime, Quiver)
  • Updated clouds to target enemy nearest to cloud instead of nearest to player
  • Updated Aristocrat character passive
  • Updated Warrior character to start with Flag of Morale relic
  • Updated Monk character to scale with Melee DMG and Spirit DMG
  • Improved chain lightning performance
  • Fixed issue where enemies sometimes did not exit at level end
  • Improved enemy physics performance

Files

cloudkeeper_html5.zip Play in browser
36 days ago
cloudkeeper_mac_demo.zip 56 MB
36 days ago
cloudkeeper_windows_demo.zip 47 MB
36 days ago
cloudkeeper_linux_demo.zip 47 MB
36 days ago

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