Release v1.5.16-beta
Hello, this update contains mostly performance and behind-the-scenes improvements, but also some gameplay changes.
I’ve gotten feedback from a few players wanting more consistent healing, so I’ve added healing at the end of every level at Difficulty 0 so casual players can still enjoy the game. For players who enjoyed the challenge of no healing, there is now a difficulty modifier to disable this default healing.
I updated the Bat and Horned Bat movement behavior to add more variety among the enemies. I still think there could be more diverse enemies, so I’ll continue to update and add more!
I’ve also reverted clouds to target enemies closest to the player.
As always, thank you for playing and feel free to share feedback!
What’s changed
- Improved enemy and cloud physics performance
- Updated pearl pickup item to fly to player at end of level
- Added and updated various relics
- Fixed issue where coin count could go negative
- Display more stats in menu
- Heal player at end of level by default
- Replaced -1 max health difficulty modifier with no healing at end of level
- Updated difficulty rewards
- Updated Bat enemy with new movement pattern
- Updated Horned Bat enemy with higher move speed but lower turn speed
- Reverted clouds to target enemy closest to player
Files
Get Cloud Keeper: Shrine of Dal
Cloud Keeper: Shrine of Dal
Summon an army of clouds in this auto-battler survivors-like bullet heaven inspired by Korean folklore!
| Status | Released |
| Author | jetpackgone |
| Genre | Action |
| Tags | 2D, Arcade, Bullet Hell, Godot, Pixel Art, Roguelike, Roguelite, Singleplayer, Survivor-like, Top down shooter |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- Release v1.5.20-beta2 days ago
- Release v1.5.19-beta17 days ago
- Release v1.5.18-beta25 days ago
- Release v1.5.17-beta33 days ago
- Release v1.5.15-beta51 days ago
- Release v1.5.13-beta64 days ago
- Release v1.5.10-beta69 days ago
- Release v1.5.8-beta73 days ago

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