Release v1.5.16-beta


Hello, this update contains mostly performance and behind-the-scenes improvements, but also some gameplay changes.

I’ve gotten feedback from a few players wanting more consistent healing, so I’ve added healing at the end of every level at Difficulty 0 so casual players can still enjoy the game. For players who enjoyed the challenge of no healing, there is now a difficulty modifier to disable this default healing.

I updated the Bat and Horned Bat movement behavior to add more variety among the enemies. I still think there could be more diverse enemies, so I’ll continue to update and add more!

I’ve also reverted clouds to target enemies closest to the player.

As always, thank you for playing and feel free to share feedback!

What’s changed

  • Improved enemy and cloud physics performance
  • Updated pearl pickup item to fly to player at end of level
  • Added and updated various relics
  • Fixed issue where coin count could go negative
  • Display more stats in menu
  • Heal player at end of level by default
  • Replaced -1 max health difficulty modifier with no healing at end of level
  • Updated difficulty rewards
  • Updated Bat enemy with new movement pattern
  • Updated Horned Bat enemy with higher move speed but lower turn speed
  • Reverted clouds to target enemy closest to player

Files

cloudkeeper_mac_demo.zip 56 MB
46 days ago
cloudkeeper_windows_demo.zip 47 MB
46 days ago
cloudkeeper_linux_demo.zip 47 MB
46 days ago
cloudkeeper_html5.zip Play in browser
46 days ago

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