Release v1.5.24-beta
Cloud Keeper: Shrine of Dal » Devlog


Hello, here’s a new update to the Cloud Keeper demo!
This version contains some big UI enhancements and various bug fixes and improvements. For example, you can now view the amount of damage dealt by the player and each cloud in the last level.
Also, there is a new Level Time stat, which can affect the total level duration. Some relics have been updated to use this stat too.
Thank you for playing and feel free to share any feedback or suggestions. Have a great day!
What’s changed
- Revamped game menu to move run stats into Inventory menu and player info into Team Stats menu
- Track and display damage dealt last level for player and clouds
- Updated relic icon visuals in Inventory menu
- Updated cloud fusion VFX
- Updated Meditation circle visuals
- Added gamepad support to scroll in end game menu
- Improved Moonbeam cloud attack behavior
- Updated stage icons and renamed Encounter stage to Merchant
- Added total pearls to Run Progress panel
- Added Level Time stat
- Updated Nagak and Windchime relics to use Level Time stat
- Improved text display for Gourd Spawn Cooldown stat
- Updated badge texture for character highest difficulty completed
- Fixed issue with visitor dialogue interaction
- Fixed issue with enemy spawn multiplier
- Fixed menu button SFX
- Fixed issue where random map not selected for normal level
- Fixed ground VFX layering
- Addressed some performance issues
Files
cloudkeeper_html5_demo.zip Play in browser
3 days ago
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Cloud Keeper: Shrine of Dal
Summon an army of clouds in this auto-battler survivors-like bullet heaven inspired by Korean folklore!
| Status | Released |
| Author | jetpackgone |
| Genre | Action |
| Tags | 2D, Arcade, Bullet Hell, Godot, Pixel Art, Roguelike, Roguelite, Singleplayer, Survivor-like, Top down shooter |
| Languages | English |
| Accessibility | Configurable controls |
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